#pragma bank 255

// Tileset: sprite_npc002_tileset

#include "gbs_types.h"

BANKREF(sprite_npc002_tileset)

const struct tileset_t sprite_npc002_tileset = {
    .n_tiles = 12,
    .tiles = {
        0xF8, 0xF8, 0xFC, 0xFC, 0xFE, 0xFE, 0xA6, 0xFE, 0xDF, 0xEF, 0xFC, 0x04, 0xFC, 0x04, 0xFC, 0x34,
        0xFC, 0x04, 0xFC, 0x04, 0xFC, 0x14, 0xF8, 0xF8, 0xA0, 0xE0, 0xE0, 0xE0, 0x60, 0xA0, 0xE0, 0xE0,
        0x1F, 0x1F, 0x3F, 0x3F, 0x7F, 0x7F, 0xFD, 0xFF, 0xFE, 0xFF, 0xFF, 0xFE, 0xF9, 0xFE, 0x7F, 0x7E,
        0x27, 0x3C, 0x1F, 0x14, 0x0F, 0x0B, 0x04, 0x07, 0x04, 0x07, 0x07, 0x04, 0x07, 0x07, 0x07, 0x07,
        0xF4, 0xF4, 0xF8, 0xF8, 0xFC, 0xFC, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xF4, 0xFC,
        0x4C, 0xF4, 0xB8, 0x58, 0xF0, 0x30, 0xF8, 0xF8, 0x3C, 0xE4, 0xFC, 0xE4, 0xF8, 0xF8, 0x70, 0x70,
        0x0F, 0x0F, 0x1F, 0x1F, 0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x2F, 0x3F,
        0x32, 0x2F, 0x1D, 0x1A, 0x0F, 0x0C, 0x1F, 0x1F, 0x1F, 0x1F, 0x19, 0x1F, 0x0D, 0x0B, 0x0E, 0x0E,
        0xF0, 0xF0, 0xF8, 0xF8, 0xFC, 0xFC, 0x5E, 0xFE, 0xAE, 0xFE, 0x4E, 0xBE, 0xFE, 0x0E, 0xF4, 0x6C,
        0xFC, 0x04, 0xF8, 0x18, 0xF0, 0xB0, 0xF8, 0xF8, 0xF8, 0xF8, 0x98, 0xF8, 0xB0, 0xD0, 0x70, 0x70,
        0x2F, 0x2F, 0x1F, 0x1F, 0x37, 0x3F, 0x79, 0x7F, 0x76, 0x79, 0x77, 0x78, 0x7F, 0x70, 0x2F, 0x36,
        0x3F, 0x20, 0x1F, 0x18, 0x0F, 0x0C, 0x1F, 0x1F, 0x3C, 0x27, 0x3F, 0x27, 0x1F, 0x1F, 0x0E, 0x0E
    }
};
